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Suicide Squad: Kill the Justice League

NDA

Unfortunately I cannot discuss particulars until the game has released, so the below is simply a general outline of my responsibilities without specific examples.

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Design Areas of Responsibility

The following is a general idea of the areas of responsibility I look after as a designer on Suicide Squad: Kill the Justice League.

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Gameplay Design

  • Created designs that fulfilled design direction intent and provided in-depth documentation and references.

  • Presented designs to a wider field of departments such as Audio, VFX, Art, Code etc.

  • Acted as a go-between for the various different departments, answering questions and ensuring they had all they needed to work.

  • Prototyped new gameplay mechanics including flow control, combat, enemy boss attack patterns, player interacts etc. using UE4 blueprints.

  • Ownership of the gameplay mechanic from initial design through to release implementation.

  • Completed balance passes to ensure difficulty matches player expectation.

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Level Design

  • Created whitebox designs for various levels within the game, ensuring they met the requirements set forth by the lead designer.

  • Worked with environment artists to flesh out the levels, ensuring the new art did not infringe on the design play space.

  • Where possible, made concessions in the design to accommodate large art set pieces to give the player a sense of awe.

  • Created story-specific areas that adhere to cinematic and art constraints.

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Gameplay Trailer

The mission demonstrated in this gameplay video is one that I own.

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