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Batman: Arkham Knight

BAK.JPG

I started my career in the industry as a QA Tester at an outsource QA company, and was fortunate to get picked to work on Batman: Arkham Knight on-site at Rocksteady Studios shortly after joining.

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Whilst at Rocksteady I learned the bug processing workflow using JIRA to enter issues quickly and accurately and with all of the relevant information necessary for a developer to attempt a fix. I spent 6 months on the console playthrough team, primarily focusing on the Playstation 4 platform, but also covering Xbox One when members were ill or busy with other tasks.

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After release, it came to light that the PC version of the game was not up to scratch, so my contract was extended and I was moved on to the PC performance QA team. I conducted performance stress tests on various builds of the game, comparing and analysing the results to search for any loss of performance between builds. It was around this time I noticed how much QA time was lost to manual data entry of these statistics, so I learned VBA to create Excel macros to automate this data entry. On average, QA data entry went from around 20 minutes per stress test to just 1 minute, and with multiple stress tests taking place during a day, this was a significant time save.

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My performance during this time was noticed by QA management and I was offered a contract direct with Rocksteady instead of the outsource company I belonged to at that point.

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Key Responsibilities:

  • Playstation 4 Main Path Playthrough

  • Bug Entry and Verification

  • (Post Launch) PC Performance Analysis

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Key Achievements:

  • Creation of VBA macros and Excel sheets to help automate QA process.

  • Correctly identified performance loss of 0.5 frames between builds during a time where developers insisted no change had happened.

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